Next version of Banshee will introduce two new shuffle modes: by rating and by score. In this post I will explain how they work since the modes can be a bit confusing.

In the random shuffle mode (*aka* shuffle by song), every track has an
equal probability to be selected. For example if our library contains 1,000
tracks, each of them will be chosen with probability

P_{t}= 1 ÷ 1,000 = 0.001

But what if we want some tracks to be played more often than others? Say we have 100 favourite tracks and want to play each of them three times as often as any other track? In probability terms this can be written as

P_{s}= 3 × P_{t}

where *s* are our favourite tracks and *t* – the other 900 tracks in the
library. Because the sum of all probabilities must be equal to one, we have

100 × 3 × P_{t}+ 900 × P_{t}= 1 → P_{t}=^{1}/_{1,200}

To chose the next track, we can pretend that our library contains 1,200 songs and pick one at random. If the track number is ≤ 100 × 3, we randomly select one of the 100 favourite songs, otherwise we take one of the 900 remaining songs.

If the library is partitioned into *n* slots, each containing *C _{i}* tracks, we
will have

∑_{i=1,n}C_{i}⋅ w_{i}⋅ P_{1}= 1

where *P _{1}* is the probability of selecting a track from the first partition,
and

*w*tells how frequently tracks from the

_{i}*i*-th partition should be selected compared to the first one. That is

*P*

_{i}= w_{i}⋅ P_{1}Numbers *w _{i}* are called weights and by changing them we control how often
the songs from different slots are played. For example, we could pick a number
(lets call it

*β*) and require that songs from the second partition are played

*β*times as often as the songs from the first one, songs from the third

*β*times as often as the songs from the second, and so on. That is,

*w*

_{i}= β^{i-1}For ratings, we have 5 partitions – one for each rating. We could also put all
unrated songs into the 3-rd partition (to treat them as songs with 3 stars) so
that our entire library is partitioned. Now a good question is what to use for
*β*?

If we take *β=1*, all songs will have an equal probability to be selected. Note
that it's exactly the same as the shuffle by song mode. If we take *β=2*, songs
rated 5 will be played twice as often as songs rated 4, and so on.

In Banshee we use *β = φ ≈ 1.61803*, also known as the golden ratio. This
number has an interesting property:

φ^{n}= φ^{n-1}+ φ^{n-2}

In terms of ratings, it means that songs with 5 stars will be played as often as songs with 4 and 3 stars combined, and so on.

In the shuffle by score mode, the songs are partitioned into 20 slots, first slot for the songs scoring 1…5, second – for 6…10, and the last – for scores 96…100. We also put songs with no score into the 10th slot (46…50).

We cannot use *φ* for *β* because this time we have much more partitions – the
songs with low scores would be hardly ever played. To keep scores behaving
similar to ratings we need to scale the weights:

β = φ^{¼}, w_{i}= φ^{(i-1)/4}

Hope that wasn't too tangled and I promise next post won't include a single formula :)